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MLB FanFest 2008
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Best Buy Children’s Foundation and Microsoft Honor
National Club Tech Digital Arts Festival Winners
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This summer, Club Tech
Digital Arts Festival winners visited the St. Paul/Minneapolis
area to learn about career opportunities. As part of their trip,
these teens worked with Best Buy employees to learn more about
the jobs they hold.
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ATLANTA (July
24, 2008) – Summer vacation is a time reserved for students to get a break
from school, but for 16 youth learning continued with a hands-on experience
in art and technology. Boys & Girls Clubs of America (BGCA) recently
recognized its National Club Tech Digital Arts Festivals winners with an
educational yet fun and engaging trip to Minneapolis.
Annually, Microsoft and Best Buy Children’s Foundation sponsor the Club Tech
Digital Arts Festivals, celebrating the creativity and technical abilities
of Boys & Girls Club members across the globe. During the 2007-2008 school
year, Club members were challenged to create digital artwork reflecting the
theme “Our Changing World” and how they can make a change in the world
today. More than 900 entries were submitted to the contest that covered five
categories: photo illustration, music making, movie making, web design, and
graphic design.
“The Club Tech Digital Arts Festival brings a world of opportunity to our
members, allowing them to experiment and explore the limitless possibilities
of their imagination and creativity, and perhaps discover a potential career
path,” said Roxanne Spillett, CEO and president, Boys & Girls Clubs of
America. “It’s amazing what our young people can do when given access to
technology.”
The winners, ranging in age from 10 to 18 experienced first-hand the diverse
career opportunities that lie ahead through behind-the-scenes tours at Best
Buy and Microsoft. Employees from various departments of both companies
shared career choices and personal experiences with the youth, opening their
eyes to the many ways they could employ their technology skills in a future
career. Winners also visited some of Minneapolis’ top tourist destinations,
including the Mall of America, Science Museum and worked alongside students
at the Minneapolis College of Art and Design.
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Arts Festival winners
also worked with Microsoft employees in the Twin Cities as part
of their job shadowing experience. Each learned about career
opportunities in technology.
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"Creating programs that inspire and engage kids to pursue careers in
technology is not just a good thing to do, it is an economic imperative,"
said Todd Cione, Microsoft’s North Central District General Manager and a
member of the board of directors for the Boys & Girls Clubs of Greater
Kansas City. “At Microsoft we are delighted to be able to partner with great
organizations like the Boys & Girls Clubs of America and Best Buy Children’s
Foundation, who are so deeply committed to helping kids connect their
passions with skills that position them for bright career paths.”
By 2010, more than 77 percent of all jobs in the United States will require
some tech ability. And as the knowledge economy continues to evolve, more
and more American workers will need higher levels of technology skills
training and education to compete successfully in the global economy.
The Club Tech partnership helps to combat this trend and promote technology
knowledge and skill in America’s youth by providing access to technology and
educational programming. The Digital Arts Festivals National Winners’ trip
is one way Club Tech levels the “virtual playing field,” giving youth the
opportunity to explore technology on a level that may not otherwise be
available.
The following Boys & Girls Club members were recognized as national winners:
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Gabriel Jones, 12, Columbus, Ga., brought attention to the positive
environmental change that can occur in her graphic design entry, Global
Cooling.
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Jasmine Stovall, 15, Omaha, Ne., showcased her love for protecting one of
nature’s greatest resources—trees—through her mock magazine cover Tree
Huggers’ Magazine.
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Kevin Petersen, 17, Clifton, N.J., highlighted the importance of keeping
parks clean with his clever graphics in Working As One.
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Victor Marin, 12, East Palo Alto, Calif., showed that the power to change
the world is literally in its citizens’ hands with In Your Hands, depicting
the importance of recycling.
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Eric Beek, 14, Kansas City, Mo., illustrated how imperative unity is among
various cultures and countries by melding images in Make Our World.
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Shameka Washington, 16, Antelope Valley, Calif., visually captured the
essence of an old saying in her captivating photo illustration entry, It
Takes a Community to Raise a Child.
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Brian Barnes, 12, Fort Walton Beach, Fla., inspired by one of his favorite
places to grow and change produced the song Good To Be a Member of the BGCA.
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Andrew Brenyo, 14, Yokosuka, Kanagawa, Japan, wrote and produced a
heart-felt ballad focused on change with I’m Changing.
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John Lange, 17, Chicago, Ill., ‘beat’ out much competition with his
futuristic song entitled Beat that World.
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Christian Cisneros, 14, Camp Zama, Kanagawa, Japan, penned a screenplay
that touched hearts and on the subject of homeless Who Needs It More?
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Wesley Colon, 11, Newark, N.J. produced a short that highlighted an
important issue facing a technology-driven world in his PSA, Computers and
Resources.
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Mia Rochelle, 12, Fort Meade, Md., developed a humorous, yet
thought-provoking script addressing the significance of recycling with My
Love for Recycling.
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Andrew Pickering, 17, Scottsdale, Ariz., shot a creative and powerful PSA
warning against the dangers of drugs in Don’t Do Meth.
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Julio Savalas, 11, Tucson, Ariz., providing information in an engaging Web
site on how to Help Stop Malaria.
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Thomas Kreutzer, 18, Denver, Colo., showed pride in country and the next
phase of his life as a member of the Navy with his Web site Support Our
Troops.
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Christian Agron, 15, Holyoke, Mass., developed a Web site equipping
viewers with information and tools to do their part in changing the world
with Recycle.
For more information about the above winners or to view their artwork,
please visit
www.myclubmylife.com.
About Boys & Girls Clubs of America’s Club Tech Program Club Tech was created by Boys & Girls Clubs of America (www.bgca.org) and
Microsoft (www.microsoft.com) in 2000 to technology enable Clubs worldwide,
transforming Clubs from “swim & gym” to “point and click.” Partnering with
long-time supporter Best Buy Children’s Foundation (www.bestbuy.com/communityrelations)
and Microsoft, BGCA provides technology program access to some 4.8 million
youth served through community outreach and membership in a network of more
than 4,300 Clubs. By leveling the “virtual playing field,” kids of all ages
and circumstances now have access to the same resources and skills to help
them discover their world; expand creativity; perform better in school, and
eventually take their technology know-how into the workplace.
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Clubs nationwide work with 147,000 adult program volunteers.
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