Programs

Programs

Putting young people on the path to great futures.

Sorting Programs by Age

All Ages

Triple Play is a comprehensive health and wellness program. It strives to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them about good nutrition and helping them develop healthy relationships.

All Ages

PLAY BALL allows youth to increase their overall fitness while learning the fundamental skills of baseball and softball through fun and enriching activities.

All Ages

Summer Brain Gain is comprised of one-week modules with fun, themed activities for elementary school, middle school and high school students that are aligned with common core anchor standards. In addition, Summer Brain Gain: Read!, a literacy program, complements the larger Summer Brain Gain curriculum.

Age 6-18

The National Photography Program enables youth to develop their creativity and cultural awareness through the appreciation of photography.

Age 8-18

Digital Literacy Essentials activities are designed to help youth ages 8-16 build digital skills. They provide members of all ability levels with a foundation to explore digital safety, digital privacy, digital presence, online communication and retro gaming.

Age 9-13

Ultimate Journey: Fun, experiential, environmental education activities!

Age 9-12

DIY STEM is a hands-on, activity-based STEM curriculum which connects youth to science themes they encounter regularly.

All Ages

Project Learn reinforces the academic enrichment and school engagement of young people during the time they spend at the Club.

Age 6-18

ImageMakers is a year-round program that helps Club members ages 6-18 learn the art and science of photography through multiple categories: Culture and Tradition, Portraits, Nature and Surroundings, Fashion and Style, and Editing and Filter. Photographs are displayed at local and regional exhibits around the world.

Age 6-15

SMART Moves is a prevention and education program addressing problems such as drug and alcohol use and premature sexual activity.

All Ages

Fun At Bat At Home is a series of instructional videos created to educate youth and parents on the basics of bat-and-ball activities that can be done at home using minimal equipment.

All Ages

Youth of the Year is Boys & Girls Clubs of America’s premier recognition program. It is our signature effort to foster a new generation of leaders, fully prepared to live and lead in a diverse, global and integrated world economy. 

All Ages

Studies show that young people who engage in service do better in school, maintain positive relationships with adults and avoid risky behaviors. The Million Members, Million Hours of Service initiative aims to engage 1 million Boys & Girls Club youth in service projects each year, with each donating at least one hour of service.

Age 6-18

ALL STARS engages Club members 6-18 yrs in high-quality organized flag football, basketball, and soccer programs.

All Ages

MusicMakers inspires young people to produce music, and to create their life’s soundtrack.

Age 6-18

This year-round program encourages artistic expression among Club members ages 6 to 18 through drawing, painting, printmaking, collage, mixed media and sculpture displayed at local and regional exhibits.

Age 5-12

Jr. RBI teaches the fundamentals of baseball and softball to children ages 5 to 12, and serves as a feeder program for the RBI program.

Age 8-17

SMART Girls provides health, fitness, prevention/education and self-esteem enhancement for girls ages 8 to 17.

Age 6-15

Healthy Habits emphasizes good nutrition, regular physical activity and improved overall well-being.

Age 6-18

DramaMatters Afterschool is a drama education program for Clubs that encourages members ages 6 to 18 to engage in hands-on activities. Drama education builds self-confidence, sparks creativity and boosts academic achievement.

All Ages

The Computer Science Pathway, a key component of Boys & Girls Clubs’ Education & STEM programming, invites youth and teens on a journey from their first encounter with code to creative computing.

Age 6-18

Power Hour: Making Minutes Count provides Club professionals with the strategies, activities, resources and information to create an engaging homework help and tutoring program that encourages Club members of every age to become self-directed learners.

Programs for All Ages

Find a selection of programs we offer by age. Each Club is uniquely catered to its community. Be sure to find your local Club to find all possible programs available.